These include donning a heavy knight suit to build momentum off downward slopes, setting his mouth on fire to destroy TNT, or being pressed into a pizza box to jump almost infinitely and glide through the air. Taunting is also used for parrying oncoming projectiles and enemy attacks when timed correctly.Īlong with these moves, Peppino has the ability to transform from interactions with special enemies and parts of the environment, regularly used for defeating Stupid Rats. This clears the screen of enemies instantly. This may seem useless at first, but charging up a big enough combo has electricity particles circle around Peppino, indicating the player can use the Super Taunt by taunting while holding up. The player can also taunt, striking a humorous pose as momentum is halted for a split second. Pressing and holding up while at max speed has Peppino perform a Super Jump, which sends him flying upwards until he hits a ceiling or cancels it by pressing the Grab button. When at max speed, he can smash grey metal bricks and instantly defeat oncoming enemies, disarming themselves as he approaches. Building up enough momentum has Peppino go at max speed, indicated by green and red afterimages following behind him. Holding down while dashing allows him to roll under tight gaps. Peppino's signature maneuver is a continuous dash, used to smash purple bricks in his path and chip away at enemies, along with making longer jumps and running up walls. He can safely drop whatever he's holding by pressing down while planted on the ground. Pressing down while in midair has him perform a piledriver. Pressing the button again has him perform a powerful finishing blow that sends them flying forward, or upward if up is held while performing the attack. When something is in his grasp, he can carry it around as he pleases. Peppino can also lunge forward in order to break purple bricks or grab enemies and objects. His moveset consists of a jump, crouch, crawl and body slam, which can break bricks from a tall height. Combos from x80 and higher repeat the rankings, but with a Very in front, so x80 is Very Lame, x85 is Very Cheesy, and so on. If a combo runs out, the player is awarded points depending on the size of the combo, along with a ranking: Lame (x1) Cheesy (x5) Not Bad but Not Great Either (x10) Getting Somewhere! (x15) Nice, Good Job (x20) Cheflike (x25) Brutal! (x30) Evil (x35) Unclean (x40) Disturbing (x45) Twisted (x50) Psychotic (x55) Ill-willed (圆0) Crushing (圆5) Funny! (x70) or Unfunny (x75). Points gained from enemies increase by 5 as it goes higher. This combo is maintained through collecting toppings and defeating even more enemies, the latter increasing the combo by 1. Small toppings and Pizza Blocks are normally worth 10 points, while large toppings and Pizza Blocks are normally worth 100.Īdditionally, defeating an enemy starts a combo. Unlike many other action games of this caliber, he is immune to death, normally only losing 50 points when hit. The game has the player take control of Peppino, as he navigates through multiple large levels, collecting pizza toppings of various sizes and defeating enemies to score points. Gustavo, an adventurer, assists Peppino in his quest. Pizza Tower mainly follows Peppino Spaghetti, a struggling Italian pizza chef climbing the titular Pizza Tower on a quest to stop Pizzaface from blowing up his pizzeria with a laser at the top of the tower. It is a spiritual successor to the Wario Land series of games featuring action-packed gameplay, a unique over-exaggerated low-resolution art style akin to cartoons like Ren & Stimpy and Courage the Cowardly Dog as well as french comics such as Concombre Masqué, and a just-as-unique 16-bit soundtrack. Pizza Tower is a 2D platformer developed by Tour de Pizza.
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